Performance Optimization Windows Settings Game Mode Windows 11 introduced "Game Mode" that is supposed to optimize Scheduling and Background Processing specifically for Gaming. That is, surprise surprise, not the Case. It actually f's up Performance for most Games. Therefor, it should be disabled Settings - Gaming - Game Mode GPU-accelerated Scheduling This is a Windows 11 Feature that should reduce CPU load by offloading certain Memory Allocation and Task Scheduling Tasks to the GPU. While this does work for a very small percentage of Games - in general, it worsens Performance by introducing Micro-Input-Lag. It should be fully disabled Settings - Settings - Display - Graphics Power Mode For Gaming, Windows should be set to the "Ultra Performance" Mode Control-Panel - Hardware and Sound - Energy Options Nvidia Control Panel Settings Function Setting Max. Frameraate Disabled Low Latency Mode Ultra Monitor-Technology Fixed Refresh Rate Texture Filtering - Anisotropic [...] Disabled Texture Filtering - Negative LOD Bias Allowed Texture Filtering - Quality High Performance Texture Filtering - Trilinear Optimization Enabled Thread Optimization Enabled Game Settings [Display] Mode=Fullscreen FullscreenMode=Fullscreen FullscreenRefresh=0 FullscreenWidth=3840 FullscreenHeight=2160 WindowedWidth=3840 WindowedHeight=2160 Maximized=0 RenderQuality=1.000000 [Rendering] OverallQuality=-1 GraphicsQuality=3 AAQuality=-1 SSLRQuality=0 FSRQuality=-1 FSRSharpness=0.000000 DLSSQuality=-1 DLSSSharpness=0.000000 Tessellation=0 WaterQuality=0 UnderwaterGodRaysQuality=1 TextureQuality=0 ShadowQuality=0 LightingQuality=2 EffectsQuality=1 TerrainQuality=1 FloraQuality=4 ColorBlindFilterType=0 ColorBlindFilterAmount=1.000000 ColorBlindFilterStrength=1.000000 ModelQuality=1 RenderDistance=300.000000 Gamma=0.750000 VerticalFOV=100 ParticleLOD=5 FogShadowsEnable=0 MotionBlur=0 VSync=0 AO=0 MaximumFPS=200 UseLod0a=0 BloomEnabled=0 InfantryRenderDistance=300.000000 GroundVehicleRenderDistance=1000.000000 AirVehicleRenderDistance=2500.000000 UseGlobalRenderDistance=0 UseAspectFOV=1 Smoothing=0 SmoothingMaxFramerate=0 ParticleDistanceScale=0.650000 RTSS RivaTuner Statistics Server can be used to analyze Bottlenecks and select the correct Settings. Link to this Overlay: https://git.oliver-karger.de/oliver/RTSS Important Information: I/O Latency should generally be below 10ms Present should always be Legacy Copy for the least amount of Input Lag Limited by should generally be CPU for most People (ignore the Value in the Screenshot please) INI Optimization Link https://piratebosun.com/planetside-2-settings/